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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Rockgut Troggoths

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The kit also features a crew of grots for reloading and general maintenance, so the orruk operator can focus on making those lethal aimed shots.

As for the battalion, even at 2k it's too expensive, even if you factor in that 50 points of Command Point. The extra item is cool, but again I'd rather have more trolls as they'll be doing more damage than natural 6s to wound ever will provide.

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There’s 3 kinds of Trogg units, plus a leader and a named leader. While not a ton of variety, lets try and keep it in theme as best we can. Allegiance: Gloomspite Gitz This isn’t a terribly long article because there just isn’t a lot here. The fluff is pretty much what you’d expect, just a bunch of dudes having fun causing mayhem, and the rules aren’t anything we haven’t seen before but they’re powerful and are new for the Gloomspite Gitz. This collection of dim but mighty Troggoths remains affected by The Bad Moon’s Orbit like any Gloomspite Gitz army. As the celestial object crosses the board it grants the Moonlit Hide trait to Troggoths it effects, but the biggest change is that Trugg’s Malfunctioning Leystone emits an Aura of Haywire Magic which applies all of those random effects to every single unit. Dankhold General or Skragrott, I really think those are the only 2 general choices for Dankhold armies.

The troll hag is cool as a model, but not exactly something I want to paint or field as it's a bit rank (which is impressive for a miniature), so what I'd likely do is get a Dankhold and get converting; I'm thinking of a hood over its face that covers its eyes and some shamanistic additions. Along with a 120mm base of course. Not a case of it might be cheaper, it's just the aesthetics. Aelementor ( Cloud-Spirit • Spirit of the Mountain • Spirit of the Wind) • Flamegheist • Living Land • Shadow Daemon • Spite This deadly duo combines the cunning of a Kruleboyz boss with the primal strength of a Mirebrute Troggoth, the smellier cousin of the Dankhold Troggoth that the Gloomspite Gitz often coerce into battle. So I've been playing around with the numbers a bit and I feel like there are three questions which have to be asked when going into a list. Troggoths are not complex creatures, they care not for deep aspirations. They sleep in their caves and if it were up to them they’d like to keep it that way. Glogg, a particularly cunning Troggoth (by which I mean only somewhat stupid instead of very) who has, despite all odds managed to form his own Trogherd and keep it going. Most Trogherds tend to burn out after a time, once their hunger has been satiated and they return to sleep. Glogg has, somehow, kept it going though no one is sure how. Guided by the Badmoon, this particularly dangerous Trogherd travels across the Mortal Realms, seeking new strains of fungi to eat.Found in the realm of Hysh it seems, this grants a 5+ Feel No Pain for mortal wounds for the bearer. Troggoths are already tanky so this is in line with their M.O. Battalion: Stomping Megamob Discussions of lists which don't have Dankhold Troggbosses as generals or all the Troggoth battleline are fine. As long as the list itself is trogg focused. The first choice is to grab a Hag, if we do that shes basically points, combined with the 2 Troggbosses that's a whopping 1k points gone on just your 3 hero options. Simple roll a D6 each round and on a 4+ gain a command trait. Welcome addition and hardly a bad thing to have. Artefact: Aetherquartz Studded Hide

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